Re: [PATCH] drm/scheduler: avoid redundant shifting of the entity

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My bad. How could I miss this :(

Thanks for pointing it out.

Nayan
On Tue, Aug 21, 2018 at 4:09 PM Michel Dänzer <michel@xxxxxxxxxxx> wrote:
>
> On 2018-08-21 11:29 a.m., Nayan Deshmukh wrote:
> > do not remove entity from the rq if the current rq is from
> > the least loaded scheduler.
> >
> > Signed-off-by: Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx>
> > ---
> >  drivers/gpu/drm/scheduler/sched_entity.c | 3 +++
> >  1 file changed, 3 insertions(+)
> >
> > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> > index 1416edb2642a..5cae6661ef2f 100644
> > --- a/drivers/gpu/drm/scheduler/sched_entity.c
> > +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> > @@ -472,6 +472,9 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
> >               return;
> >
> >       rq = drm_sched_entity_get_free_sched(entity);
> > +        if (rq == entity->rq)
> > +                return;
>
> Looks like the newly added lines use spaces for indentation. The kernel
> coding style uses tabs.
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
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