[PATCH] drm/scheduler: avoid redundant shifting of the entity

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do not remove entity from the rq if the current rq is from
the least loaded scheduler.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 1416edb2642a..5cae6661ef2f 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -472,6 +472,9 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
 		return;
 
 	rq = drm_sched_entity_get_free_sched(entity);
+        if (rq == entity->rq)
+                return;
+
 	spin_lock(&entity->rq_lock);
 	drm_sched_rq_remove_entity(entity->rq, entity);
 	entity->rq = rq;
-- 
2.14.3

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