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CC | t_arceri@yahoo.com.au |
Comment # 8
on bug 107581
from Timothy Arceri
Created attachment 141209 [details] [review] hack around preprocessor stringification Ok I've taken a closer look and there is indeed new issues with this game besides the existing ones. Shaders include preprocessor stringification which is legal in C by not specified in the GLSL spec e.g. #define DOMAIN_PARAMS(dmn) ROOT_SIG(DS) [domain(#dmn)] I've hacked around that with the following patch but then hit further shaders that fail to compile "unexpected LAYOUT_TOK"
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