This is the first attempt to move entities between schedulers to have dynamic load balancing. We just move entities with no jobs for now as moving the ones with jobs will lead to other compilcations like ensuring that the other scheduler does not remove a job from the current entity while we are moving. v2: remove unused variable and an unecessary check Signed-off-by: Nayan Deshmukh <nayan26deshmukh@xxxxxxxxx> --- drivers/gpu/drm/scheduler/gpu_scheduler.c | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c b/drivers/gpu/drm/scheduler/gpu_scheduler.c index fb4e542660b0..087fa479f7e0 100644 --- a/drivers/gpu/drm/scheduler/gpu_scheduler.c +++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c @@ -539,6 +539,8 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity) if (!sched_job) return NULL; + sched_job->sched = sched; + sched_job->s_fence->sched = sched; while ((entity->dependency = sched->ops->dependency(sched_job, entity))) if (drm_sched_entity_add_dependency_cb(entity)) return NULL; @@ -569,11 +571,23 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity) void drm_sched_entity_push_job(struct drm_sched_job *sched_job, struct drm_sched_entity *entity) { - struct drm_gpu_scheduler *sched = sched_job->sched; - bool first = false; + struct drm_sched_rq *rq = entity->rq; + bool first = false, reschedule, idle; - trace_drm_sched_job(sched_job, entity); + idle = entity->last_scheduled == NULL || + dma_fence_is_signaled(entity->last_scheduled); + first = spsc_queue_count(&entity->job_queue) == 0; + reschedule = idle && first && (entity->num_rq_list > 1); + if (reschedule) { + rq = drm_sched_entity_get_free_sched(entity); + spin_lock(&entity->rq_lock); + drm_sched_rq_remove_entity(entity->rq, entity); + entity->rq = rq; + spin_unlock(&entity->rq_lock); + } + + trace_drm_sched_job(sched_job, entity); atomic_inc(&entity->rq->sched->num_jobs); first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node); @@ -588,7 +602,7 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job, } drm_sched_rq_add_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); - drm_sched_wakeup(sched); + drm_sched_wakeup(entity->rq->sched); } } EXPORT_SYMBOL(drm_sched_entity_push_job); -- 2.14.3 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel