Boris Brezillon <boris.brezillon@xxxxxxxxxxx> writes: > From: Eric Anholt <eric@xxxxxxxxxx> > > X/Y positioning of T-format buffers is quite tricky and the current > implementation was failing to position a plane using this format > correctly when the X, Y or both X and Y offsets were negative. Wait, were things working for you with even postivie X/Y offsets on T? Because it wasn't for me, and I think the tile_h_mask change is important for making positive work. > Signed-off-by: Eric Anholt <eric@xxxxxxxxxx> > Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxx> > --- > Hi Eric, > > I kept the SoB and authorship since you're the original author, but > I also significantly reworked the code, so I'd be more confident if you > could have a close look at this code. I think you should definitely grab authorship on this one. You did the work to make it actually work. > Also, I intentionally did not add a Fixes and Cc-stable to this commit > because it depends on a rework we've done in > vc4_plane_setup_clipping_and_scaling() which cannot be easily > backported. > What I could do though is add a patch that rejects all negative > crtc_{x,y}. Agreed. Given that we're trying to fix a bug that nobody else has reported to me yet, I think we can skip dealing with this for stable. > --- > drivers/gpu/drm/vc4/vc4_plane.c | 51 +++++++++++++++++++++++++++++++++++------ > 1 file changed, 44 insertions(+), 7 deletions(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c > index 2b8ba1c412be..ade47c3f65d1 100644 > --- a/drivers/gpu/drm/vc4/vc4_plane.c > +++ b/drivers/gpu/drm/vc4/vc4_plane.c > @@ -539,22 +539,59 @@ static int vc4_plane_mode_set(struct drm_plane *plane, > (i ? h_subsample : 1) * > fb->format->cpp[i]; > } > + > break; > > case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: { > - /* For T-tiled, the FB pitch is "how many bytes from > - * one row to the next, such that pitch * tile_h == > - * tile_size * tiles_per_row." > - */ > u32 tile_size_shift = 12; /* T tiles are 4kb */ > + /* Whole-tile offsets, mostly for setting the pitch. */ > + u32 tile_w_shift = fb->format->cpp[0] == 2 ? 6 : 5; > u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */ > + u32 tile_w_mask = (1 << tile_w_shift) - 1; > + /* The height mask on 32-bit-per-pixel tiles is 63, i.e. 2 > + * times the height (in pixels) of a 4k tile. I just assumed > + * this is also true for other RGB formats, but maybe it's not. > + */ > + u32 tile_h_mask = (2 << tile_h_shift) - 1; Only 2 and 4-byte formats are supported for T format, and tiles are 32 pixels high for both of those. Other than that, Reviewed-by: Eric Anholt <eric@xxxxxxxxxx> I have a comment on patch 3 I'd like to sort out, but other than that I'm pleased with this whole series. Thanks for persevering on it!
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