Comment # 3
on bug 105532
from Timothy Arceri
(In reply to Nicolas Cannasse from comment #2) > Hi, > > I'm Northgard technical director. > > We are creating buffers to draw various 2D shapes into textures for map > generation. Then we download the textures from GPU to CPU for additional > processing. These textures are then used to generate the landscape. For some > reason unknown to us the textures generated in some case appears to be > corrupted, resulting in these weird height maps. We haven't been able to > investigate the issue in details atm. If you could capture a trace of the issue in renderdoc or apitrace [1] upload it somewhere and provide the link we might be able to investigate it. But currently I can't get a trace because the HashLink virtual machine crashes. Maybe you guys could try compiling with HL/C and try grabbing a trace with the binary? [1] https://github.com/apitrace/apitrace
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