Re: [PATCH 2/3] drm_hwcomposer: Stop using libsync to provide sw_sync wrappers

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On Thu, May 3, 2018 at 9:45 AM, Sean Paul <seanpaul@xxxxxxxxxxxx> wrote:
> On Thu, May 03, 2018 at 09:39:31AM -0500, Rob Herring wrote:
>> On Thu, May 3, 2018 at 9:32 AM, Sean Paul <seanpaul@xxxxxxxxxxxx> wrote:
>> > On Thu, May 03, 2018 at 09:14:41AM -0500, Rob Herring wrote:
>> >> On Thu, May 3, 2018 at 8:47 AM, Sean Paul <seanpaul@xxxxxxxxxxxx> wrote:
>> >> > On Wed, May 02, 2018 at 04:56:29PM -0700, Alistair Strachan wrote:
>> >> >> Use of the sw_sync API is not allowed any more. Until drm_hwcomposer is
>> >> >> weaned off of sw_sync, build our own copy.
>> >> >
>> >> > I don't think it is used any longer. AFAICT, with 2 seconds of grep, it's
>> >> > referenced in drmcompositorworker.cpp, virtualcompositorworker.cpp, and
>> >> > hwcomposer.cpp
>> >> >
>> >> > I think these are all HWC1 legacy files, so they can probably just get cleaned
>> >> > up.
>> >>
>> >> Are you sure? Doesn't the GL compositor have to wait on the fences of
>> >> the input buffers and create new fences for the GL compositing output
>> >> buffer(s) to pass into the kernel? It looked to me like sw_sync fences
>> >> are used in the latter case and that needs to be converted to use
>> >> eglCreateSyncKHR.
>> >
>> > Hmmm, yeah thanks for pointing that out. It does look like drmdisplaycomposition
>> > is using sw_sync to handle the GL compositor release fences.
>> >
>> > I'm pretty confident that despite the known issues causing GLC to not work on
>> > open stacks, there are probably a bunch of unknown issues that have been
>> > introduced while we try to tiptoe around it.
>> >
>> > If anyone wants to remove it, I'd certainly be interested in reviewing that
>> > patch :-). I'd do it myself, but unfortunately the amount of time I have
>> > to dedicate to drm_hwc at this point is just enough to perform [incorrect]
>> > reviews.
>>
>> Removing GL compositor or sw_sync? I've already written a patch to do
>> the former.
>
> Removing GL compositor. Is your patch on the list?

No, I never got around to discussing it. I somewhat figured you would
not be in favor of that.

I'll need to rebase it as it's about 3 months old now.

Rob
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