[Bug 43698] On PPC, OpenGL programs use incorrect texture colors.

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https://bugs.freedesktop.org/show_bug.cgi?id=43698

GhostlyDeath <ghostlydeath@xxxxxxxxx> changed:

           What    |Removed                     |Added
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  Attachment #54298|0                           |1
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--- Comment #10 from GhostlyDeath <ghostlydeath@xxxxxxxxx> 2011-12-16 12:59:25 PST ---
Created attachment 54516
  --> https://bugs.freedesktop.org/attachment.cgi?id=54516
PrBoom with patch

Here is what PrBoom looks like (note I used IDBEHOLDL to set everything to full
brightness).

>From what I can tell, only PrBoom and OpenArena have this problem.

However softpipe does not have polygons disappearing at all, so it would appear
to be a r300g problem. PrBoom uses GL_TRIANGLE_STRIPs to draw the walls, so
this is probably unrelated to this bug.

And another thing I noticed fixed. The OGLSB4th Edition chapter 16 vertexblend
draws the shiny light correctly (before it was slightly garbled, it would be a
bright white but with distorted red/white/pink in the middle).

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