[Bug 106053] Drawing at screen boundary is very slow.

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Bug ID 106053
Summary Drawing at screen boundary is very slow.
Product Mesa
Version unspecified
Hardware All
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r300
Assignee dri-devel@lists.freedesktop.org
Reporter cosiekvfj@o2.pl
QA Contact dri-devel@lists.freedesktop.org
CC alexdeucher@gmail.com, emil.l.velikov@gmail.com, Hi-Angel@yandex.ru, lemody@gmail.com, madbiologist2016@outlook.com, maraeo@gmail.com, mark.a.janes@intel.com, michel@daenzer.net, nhaehnle@gmail.com, notasas@gmail.com

Created attachment 138844 [details]
bitmap for testing

When a partially visible sprites are drawn to the screen, fps drops really
badly.


code tested:
https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274

fully visible = 73.8 fps
fully invisible = 394 fps
partially visible = 5.75 fps


The same situation is happening on Allegro library. I don't know enough OpenGL
to test it directly.

I can provide more test results. Just ask me to do it.

Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org R300 Project (0x1002)
    Device: ATI RC410 (0x5a62)
    Version: 17.3.7
    Accelerated: yes
    Video memory: 128MB
    Unified memory: no
    Preferred profile: compat (0x2)
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0


And small question. Why Max core profile shows 0.0? Should I open another
bug-report?


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