Bug ID | 106053 |
---|---|
Summary | Drawing at screen boundary is very slow. |
Product | Mesa |
Version | unspecified |
Hardware | All |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r300 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | cosiekvfj@o2.pl |
QA Contact | dri-devel@lists.freedesktop.org |
CC | alexdeucher@gmail.com, emil.l.velikov@gmail.com, Hi-Angel@yandex.ru, lemody@gmail.com, madbiologist2016@outlook.com, maraeo@gmail.com, mark.a.janes@intel.com, michel@daenzer.net, nhaehnle@gmail.com, notasas@gmail.com |
Created attachment 138844 [details] bitmap for testing When a partially visible sprites are drawn to the screen, fps drops really badly. code tested: https://gist.github.com/vfjpl/bd442e34036547e4ccb05200762fa274 fully visible = 73.8 fps fully invisible = 394 fps partially visible = 5.75 fps The same situation is happening on Allegro library. I don't know enough OpenGL to test it directly. I can provide more test results. Just ask me to do it. Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org R300 Project (0x1002) Device: ATI RC410 (0x5a62) Version: 17.3.7 Accelerated: yes Video memory: 128MB Unified memory: no Preferred profile: compat (0x2) Max core profile version: 0.0 Max compat profile version: 2.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 2.0 And small question. Why Max core profile shows 0.0? Should I open another bug-report?
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