[PATCH 0/6] Preemption support for A6xx targets

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This is a revised preemption support patchset follows Jordan's recent
"drm/msm: Add A6XX device support" patch series. Preemption allows the
GPU to switch to a higher priority ringbuffer when one is ready, thereby
improving user experience. A6xx hardware supports various preemption
levels each with different granularities and different switch-out-switch-in
times.

This series starts off by adding basic preemption support for A6xx targets,
leading up to the tip of the stack which enables L1 level preemption.
This is a more fine grained version and faster than the default level.

Sharat Masetty (6):
  drm/msm: Add submitqueue setup and close
  drm/msm: Add new PM4 type7 opcodes
  drm/msm/A6xx: Implement preemption for A6XX targets
  drm/msm/A6xx: Enable preemption for A6xx targets
  drm/msm/Adreno: Refactor some preemption code
  drm/msm/A6xx: Enable L1 preemption level

 drivers/gpu/drm/msm/Makefile                |   1 +
 drivers/gpu/drm/msm/adreno/a5xx_gpu.h       |  26 --
 drivers/gpu/drm/msm/adreno/a5xx_preempt.c   |  55 ++---
 drivers/gpu/drm/msm/adreno/a6xx_gmu.c       |  44 ++++
 drivers/gpu/drm/msm/adreno/a6xx_gpu.c       | 148 ++++++++++-
 drivers/gpu/drm/msm/adreno/a6xx_gpu.h       | 110 +++++++++
 drivers/gpu/drm/msm/adreno/a6xx_preempt.c   | 366 ++++++++++++++++++++++++++++
 drivers/gpu/drm/msm/adreno/adreno_gpu.h     |  54 ++++
 drivers/gpu/drm/msm/adreno/adreno_pm4.xml.h |   2 +
 drivers/gpu/drm/msm/msm_gpu.h               |   7 +
 drivers/gpu/drm/msm/msm_submitqueue.c       |  15 +-
 11 files changed, 757 insertions(+), 71 deletions(-)
 create mode 100644 drivers/gpu/drm/msm/adreno/a6xx_preempt.c

--
1.9.1

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