Re: [PATCH 1/1] drm: Add dirty_rects atomic blob property for drm_plane

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On Mon, Mar 05, 2018 at 11:01:42AM +0100, Thomas Hellstrom wrote:
> On 03/05/2018 10:39 AM, Daniel Vetter wrote:
> > On Mon, Mar 05, 2018 at 10:22:09AM +0100, Thomas Hellstrom wrote:
> > > On 03/05/2018 09:37 AM, Daniel Vetter wrote:
> > > > On Wed, Feb 28, 2018 at 09:10:46PM +0000, Deepak Singh Rawat wrote:
> > > > > > -----Original Message-----
> > > > > > From: dri-devel [mailto:dri-devel-bounces@xxxxxxxxxxxxxxxxxxxxx] On Behalf
> > > > > > Of Daniel Vetter
> > > > > > Sent: Thursday, December 21, 2017 5:11 AM
> > > > > > To: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > > > > > Cc: airlied@xxxxxxxx; daniel.vetter@xxxxxxxxx; dri-
> > > > > > devel@xxxxxxxxxxxxxxxxxxxxx; Lukasz Spintzyk
> > > > > > <lukasz.spintzyk@xxxxxxxxxxxxxxx>
> > > > > > Subject: Re: [PATCH 1/1] drm: Add dirty_rects atomic blob property for
> > > > > > drm_plane
> > > > > > 
> > > > > > On Thu, Dec 21, 2017 at 02:46:55PM +0200, Ville Syrjälä wrote:
> > > > > > > On Thu, Dec 21, 2017 at 12:10:08PM +0100, Lukasz Spintzyk wrote:
> > > > > > > > Change-Id: I63dce004f8d3c5dc6a7c71070f1fab0707286ea5
> > > > > > > > Signed-off-by: Lukasz Spintzyk <lukasz.spintzyk@xxxxxxxxxxxxxxx>
> > > > > > > > ---
> > > > > > > >    drivers/gpu/drm/drm_atomic.c      | 10 ++++++++++
> > > > > > > >    drivers/gpu/drm/drm_mode_config.c |  6 ++++++
> > > > > > > >    drivers/gpu/drm/drm_plane.c       |  1 +
> > > > > > > >    include/drm/drm_mode_config.h     |  5 +++++
> > > > > > > >    include/drm/drm_plane.h           |  3 +++
> > > > > > > >    5 files changed, 25 insertions(+)
> > > > > > > > 
> > > > > > > > diff --git a/drivers/gpu/drm/drm_atomic.c
> > > > > > b/drivers/gpu/drm/drm_atomic.c
> > > > > > > > index b76d49218cf1..cd3b4ed7b04c 100644
> > > > > > > > --- a/drivers/gpu/drm/drm_atomic.c
> > > > > > > > +++ b/drivers/gpu/drm/drm_atomic.c
> > > > > > > > @@ -759,6 +759,14 @@ static int drm_atomic_plane_set_property(struct
> > > > > > drm_plane *plane,
> > > > > > > >    		state->rotation = val;
> > > > > > > >    	} else if (property == plane->zpos_property) {
> > > > > > > >    		state->zpos = val;
> > > > > > > > +	} else if (property == config->dirty_rects_property) {
> > > > > > > > +		bool replaced = false;
> > > > > > > > +		int ret = drm_atomic_replace_property_blob_from_id(dev,
> > > > > > > > +					&state->dirty_blob,
> > > > > > > > +					val,
> > > > > > > > +					-1,
> > > > > > > > +					&replaced);
> > > > > > > > +		return ret;
> > > > > > > >    	} else if (plane->funcs->atomic_set_property) {
> > > > > > > >    		return plane->funcs->atomic_set_property(plane, state,
> > > > > > > >    				property, val);
> > > > > > > > @@ -818,6 +826,8 @@ drm_atomic_plane_get_property(struct
> > > > > > drm_plane *plane,
> > > > > > > >    		*val = state->rotation;
> > > > > > > >    	} else if (property == plane->zpos_property) {
> > > > > > > >    		*val = state->zpos;
> > > > > > > > +	} else if (property == config->dirty_rects_property) {
> > > > > > > > +		*val = (state->dirty_blob) ? state->dirty_blob->base.id : 0;
> > > > > > > >    	} else if (plane->funcs->atomic_get_property) {
> > > > > > > >    		return plane->funcs->atomic_get_property(plane, state,
> > > > > > property, val);
> > > > > > > >    	} else {
> > > > > > > > diff --git a/drivers/gpu/drm/drm_mode_config.c
> > > > > > b/drivers/gpu/drm/drm_mode_config.c
> > > > > > > > index bc5c46306b3d..d5f1021c6ece 100644
> > > > > > > > --- a/drivers/gpu/drm/drm_mode_config.c
> > > > > > > > +++ b/drivers/gpu/drm/drm_mode_config.c
> > > > > > > > @@ -293,6 +293,12 @@ static int
> > > > > > drm_mode_create_standard_properties(struct drm_device *dev)
> > > > > > > >    		return -ENOMEM;
> > > > > > > >    	dev->mode_config.prop_crtc_id = prop;
> > > > > > > > 
> > > > > > > > +	prop = drm_property_create(dev, DRM_MODE_PROP_BLOB,
> > > > > > > > +			"DIRTY_RECTS", 0);
> > > > > > > > +	if (!prop)
> > > > > > > > +		return -ENOMEM;
> > > > > > > > +	dev->mode_config.dirty_rects_property = prop;
> > > > > > > > +
> > > > > > > >    	prop = drm_property_create_bool(dev,
> > > > > > DRM_MODE_PROP_ATOMIC,
> > > > > > > >    			"ACTIVE");
> > > > > > > >    	if (!prop)
> > > > > > > > diff --git a/drivers/gpu/drm/drm_plane.c
> > > > > > b/drivers/gpu/drm/drm_plane.c
> > > > > > > > index 37a93cdffb4a..add110f025e5 100644
> > > > > > > > --- a/drivers/gpu/drm/drm_plane.c
> > > > > > > > +++ b/drivers/gpu/drm/drm_plane.c
> > > > > > > > @@ -258,6 +258,7 @@ int drm_universal_plane_init(struct drm_device
> > > > > > *dev, struct drm_plane *plane,
> > > > > > > >    		drm_object_attach_property(&plane->base, config-
> > > > > > > prop_src_y, 0);
> > > > > > > >    		drm_object_attach_property(&plane->base, config-
> > > > > > > prop_src_w, 0);
> > > > > > > >    		drm_object_attach_property(&plane->base, config-
> > > > > > > prop_src_h, 0);
> > > > > > > > +		drm_object_attach_property(&plane->base, config-
> > > > > > > dirty_rects_property, 0);
> > > > > > > >    	}
> > > > > > > > 
> > > > > > > >    	if (config->allow_fb_modifiers)
> > > > > > > > diff --git a/include/drm/drm_mode_config.h
> > > > > > b/include/drm/drm_mode_config.h
> > > > > > > > index e5f3b43014e1..65f64eb04c0c 100644
> > > > > > > > --- a/include/drm/drm_mode_config.h
> > > > > > > > +++ b/include/drm/drm_mode_config.h
> > > > > > > > @@ -599,6 +599,11 @@ struct drm_mode_config {
> > > > > > > >    	 * &drm_crtc.
> > > > > > > >    	 */
> > > > > > > >    	struct drm_property *prop_crtc_id;
> > > > > > > > +	/**
> > > > > > > > +	 * @dirty_rects_property: Optional plane property to mark damaged
> > > > > > > > +	 * regions on the plane framebuffer.
> > > > > > > What exactly would the blob contain?
> > > > > > > 
> > > > > > > The comment seems to be implying these are in fb coordiantes as
> > > > > > > opposed to plane crtc coordinates? Not sure which would be more
> > > > > > > convenient. At least if they're fb coordinates then you probably
> > > > > > > want some helpers to translate/rotate/scale those rects to the
> > > > > > > crtc coordinates. Actual use depends on the driver/hw I suppose.
> > > > > > Yeah I think we also should add a decoded state to the drm_plane_state,
> > > > > > which has the full structure and all the details.
> > > > > Hi Daniel,
> > > > > 
> > > > > I am working on this functionality to implement the helper functions to
> > > > > convert dirty clips from framebuffer coordinates to planes coordinates
> > > > > and finally to crtc coordinates.
> > > > > 
> > > > > Is there a reason we should have decoded dirty clips in plane_state ?
> > > > > I was thinking to have the clips remain in blob property and decode
> > > > > them when needed with the helper function which accept plane state and
> > > > > similarly another helper for crtc coordinates. So driver call these helper
> > > > > only if there is a need for dirty clips and otherwise can ignore.
> > > > Immediately decoding the state blobs is simply best practices, to avoid
> > > > duplicated code and subtle differences in driver behaviour. If there's a
> > > > good reason for completely different behaviour (like crtc vs plane
> > > > coordinate based damage tracking), then decoding using a helper,
> > > > on-demand, seems sensible.
> > > > 
> > > > I'd still think we should store the resulting derived state in
> > > > drm_crtc/plane_state, like we do for the plane clipping helpers (at least
> > > > after Ville's latest patch series has landed).
> > > > -Daniel
> > > The idea here would be to use a helper iterator to construct the new
> > > coordinates needed; the iterator being initialized with the blob.
> > > 
> > > The reason not to store the decoded state is unnecessary duplication. While
> > > I guess most drivers would use crtc damage tracking, potentially there might
> > > be three coordinate systems used by drivers: Plane fb coordinates, Plane
> > > crtc coordinates and crtc coordinates. And typically they'd be used only
> > > once...
> > Well I was thinking of a helper to compute a single, overall clip rect for
> > the entire crtc. Which would then also need to take into account various
> > plane state changes, and stuff like background color. For a simple
> > coordinate system transform iterators sound like a good idea, but honestly
> > I don't expect that to be a common use-case in drivers.
> 
> So far, the drivers that have shown interest in this (VMware and
> DisplayLink) appear to be mostly interested in getting their hands on
> a set of cliprects (rather than a bounding box) in crtc coordinates. While
> we recognize the user-space apps will want to hand over the set of cliprects
> in fb coordinates. We're also working on a solution where we, as generically
> as possible want to be able to attach a remoting server (like a VNC server)
> to KMS and that solution would probably want the same thing. For these
> things I think an iterator would be a good solution.
> 
> However that doesn't really stop us from, based on other driver's use cases,
> add additional plane / crtc state and use the iterators to populate that.
> Given that, do you think that iterators computing transformed coordinates
> would be a reasonable first step? That would help us enable this path in
> vmwgfx and start flushing and test page-flip with damage on real
> applications and also to figure out a reasonable atomic counterpart to the
> dirty ioctl.

Oh, I'd have expected that you folks want fb-coordinate cliprects, since
you upload the buffers. Otoh the difference is fairly irrelevant if you
only have one framebuffer that has to be full-screen and unscaled, so not
exactly sure why you want to transform to crtc coordinates (since for you
they're the same I'd assume).

Anyway, if you see I real use for the iterator style I'll of course not
block it :-) I simply didn't see the use-case, which is why I ignored it.
And once another driver that wants a single crtc bounding box implements
support, that team can type the helper infrastructure (that's not on you
for sure).

I guess we've reached the point where talking in the abstract only leads
to misunderstanding, and a bit of (driver) code will be the next step.
-Daniel
> 
> Thanks,
> Thomas
> 
> > Either it's about
> > uploading the right dirty data in each plane, or about uploading the right
> > final/blended pixels to the screen (in which case all other state changes
> > that can affect colors must be taken into account too).
> > -Daniel
> > 
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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