[Bug 105256] Slow performance using glDrawElementsBaseVertex

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changed bug 105256
What Removed Added
Status NEW RESOLVED
Resolution --- NOTABUG

Comment # 3 on bug 105256 from
The user confirmed that using GL_UNSIGNED_SHORT fixed the issue, thanks. I
would still be curious if there is some easy way to figure this out via
documentation or querying the device somehow.


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