[Bug 105256] Slow performance using glDrawElementsBaseVertex

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Bug ID 105256
Summary Slow performance using glDrawElementsBaseVertex
Product Mesa
Version 17.3
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter logan@bacoosta.com
QA Contact dri-devel@lists.freedesktop.org

Original application bug report here:

https://github.com/gonetz/GLideN64/issues/1561

This bug happens using mupen64plus (N64 emulator) and the GLideN64 graphics
plugin.

The application uses VBO streaming
(https://www.khronos.org/opengl/wiki/Buffer_Object_Streaming) using
ARB_buffer_storage to upload the VBO data.

Multiple users that when using Mesa + r600 driver, the performance was abysmal.
It turns out that converting the glDrawElementsBaseVertex calls to glDrawArrays
fixed the problem.

You can see the commit that fixed the problem here:

https://github.com/loganmc10/GLideN64/commit/9bcfa67d9550c7f1cd4ba72f657facd66a4d27e4


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