Re: How to map depth=30 fb to XBGR instead of XRGB?

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On Tue, Jan 09, 2018 at 03:28:23PM +0000, Chris Wilson wrote:
> Quoting Ville Syrjälä (2018-01-09 15:19:06)
> > On Sun, Dec 31, 2017 at 01:03:39AM -0500, Ilia Mirkin wrote:
> > > NVIDIA hardware, prior to Kepler, only supports XBGR2101010. However
> > > drmAddFB with depth = 30 will use the mapping in
> > > drm_mode_legacy_fb_format and pick the XRGB version of the format.
> > > 
> > > One solution is to tell userspace "stop using addfb, move to addfb2".
> > > However I'm hoping that there's some sort of semi-clean way of dealing
> > > with such driver eccentricities without resorting to changing
> > > userspace.
> > > 
> > > Can the ioctl be handled in the driver perhaps? Or would it be
> > > reasonable to add a callback in drm_driver?
> > 
> > I don't think there's any sane way to allow the driver to remap these.
> > How would generic userspace know which component order the driver
> > actually picked?
> 
> With getfb? Wait, I'll get my coat.

debugfs would dump the actual pixel format, at least in 4.16 :-)
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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