Comment # 4
on bug 104490
from Sebastian Parborg
(In reply to Michel Dänzer from comment #2) > (In reply to Sebastian Parborg from comment #0) > > [...] there seems to be some kind of cached behaviour (not the mesa shader > > cache as I removed the directory [...] > > Which directory exactly did you remove? Have you tried setting the > environment variable MESA_GLSL_CACHE_DISABLE=true to see if that avoids the > problem? I removed "~/.cache/mesa_shader_cache". I tried that environment variable now and it doesn't seem to solve it either for me (with mesa from 2017-12-01)... I really do not know how I should try to bisect this...
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