[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

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Comment # 1 on bug 100200 from
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.

A work-in-progress patch series that fixes this can be found at

https://github.com/gerddie/mesa/tree/merge-arrays-v0

Best, 
Gert


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