Bug ID | 100200 |
---|---|
Summary | Default Unreal Engine 4 frag shader fails to compile |
Product | Mesa |
Version | 13.0 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | felix@bellaby.plus.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 130218 [details]
default UE4 fragment shader
UE4Editor (with -opengl3) seems to run reasonably well on r600/ARUBA using Mesa
version 13.0, apart from the failure to compile the attached default fragment
shader.
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