Comment # 4
on bug 103575
from Emil Velikov
(In reply to Hi-Angel from comment #2) > (In reply to Adam Jackson from comment #1) > > Mesa doesn't implement EGL_EXT_device_enumeration yet, so this isn't > > entirely surprising. > > Then, shouldn't I be getting either linking or calling errors? Linking - yes things should fail fail at linking. The spec clearly says that one should use eglGetProcAddress to get the function pointers. Runtime - nope. The extension defines the means, a device is not guaranteed. Also ... I really hope that Nvidia fixes that blog - it contains a number of fairly fundamental issues. I reached out to the author ~1year ago listing all the bad stuff but never heard back :-\ Oh well
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