Comment # 4
on bug 103697
from O Heid
Many thanks for your consideration - That would be great! Our application is real time image processing and display. The main computing effort is delay-and-sum beamforming. Source and destination data sets are much larger than LDS so we need to do block processing. This causes additional LDS <-> GPURAM traffic essentially inversely proportional to block (LDS) size. A 32k vs 64k limit (and thus twice the RAM traffic) therefore causes quite a performance hit. Anyway: Mesa's OpenGL performance on AMD Radeons is quite amazing. Great job!
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