Re: [PATCH 2/2] dma-buf: try to replace a signaled fence in reservation_object_add_shared_inplace

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Quoting Christian König (2017-11-14 14:24:44)
> Am 06.11.2017 um 17:22 schrieb Chris Wilson:
> > Quoting Christian König (2017-10-30 14:59:04)
> >> From: Christian König <christian.koenig@xxxxxxx>
> >>
> >> The amdgpu issue to also need signaled fences in the reservation objects should
> >> be fixed by now.
> >>
> >> Optimize the handling by replacing a signaled fence when adding a new
> >> shared one.
> >>
> >> Signed-off-by: Christian König <christian.koenig@xxxxxxx>
> >> ---
> >>   drivers/dma-buf/reservation.c | 18 +++++++++++++++---
> >>   1 file changed, 15 insertions(+), 3 deletions(-)
> >>
> >> diff --git a/drivers/dma-buf/reservation.c b/drivers/dma-buf/reservation.c
> >> index 6fc794576997..a3928ce9f311 100644
> >> --- a/drivers/dma-buf/reservation.c
> >> +++ b/drivers/dma-buf/reservation.c
> >> @@ -104,7 +104,8 @@ reservation_object_add_shared_inplace(struct reservation_object *obj,
> >>                                        struct reservation_object_list *fobj,
> >>                                        struct dma_fence *fence)
> >>   {
> >> -       u32 i;
> >> +       struct dma_fence *signaled = NULL;
> >> +       u32 i, signaled_idx;
> >>   
> >>          dma_fence_get(fence);
> >>   
> >> @@ -126,17 +127,28 @@ reservation_object_add_shared_inplace(struct reservation_object *obj,
> >>                          dma_fence_put(old_fence);
> >>                          return;
> >>                  }
> >> +
> >> +               if (!signaled && dma_fence_is_signaled(old_fence)) {
> >> +                       signaled = old_fence;
> >> +                       signaled_idx = i;
> >> +               }
> > How much do we care about only keeping one fence per-ctx here? You could
> > rearrange this to break on old_fence->context == fence->context ||
> > dma_fence_is_signaled(old_fence) then everyone can use the final block.
> 
> Yeah, that is what David Zhou suggested as well.
> 
> I've rejected this approach for now cause I think we still have cases 
> where we rely on one fence per ctx (but I'm not 100% sure).
> 
> I changed patch #1 in this series as you suggest and going to send that 
> out once more in a minute.
> 
> Can we get this upstream as is for now? I won't have much more time 
> working on this.

Sure, we are only discussing how we might make it look tidier, pure
micro-optimisation with the caveat of losing the one-fence-per-ctx
guarantee.
-Chris
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