Bug ID | 103300 |
---|---|
Summary | Tear rendering bug in Bioshock Infinite |
Product | Mesa |
Version | 17.2 |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | ianbruene@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 134870 [details]
What is
Running Ubuntu 17.04, kernel 4.12.11, mesa 17.2.2 padoka-stable (but it
appeared in an earlier version), RX 460.
In Bioshock Infinite there are "tears" which graphically consist of a swirly
glowy cloud thing and a sprite that looks like a tear with static inside. When
I encounter them the sprite is missing. This only effects the tears that have
the "static" in them (the music, three truths, and Elizabeth screaming ones),
but does not effect any of the story or combat tears.
What few tests I know how to do eliminate corruption in the installation (steam
verifies it), or corrupted shader cache (deleted that). I am *not* certain that
this is a driver bug, but it seems to lean in that direction.
Attached is a screenshot of how it looks on my system, vs how it should look.
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