Apply the "panel orientation" drm connector prop to the primary plane, so that fbcon and fbdev using userspace programs display the right way up. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=94894 Signed-off-by: Hans de Goede <hdegoede@xxxxxxxxxx> --- Changes in v2: -New patch in v2 of this patch-set --- drivers/gpu/drm/drm_fb_helper.c | 53 +++++++++++++++++++++++++++++++++++++++-- 1 file changed, 51 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index 1b8f013ffa65..75c409430a26 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -41,6 +41,7 @@ #include <drm/drm_atomic.h> #include <drm/drm_atomic_helper.h> +#include "drm_crtc_internal.h" #include "drm_crtc_helper_internal.h" static bool drm_fbdev_emulation = true; @@ -347,6 +348,53 @@ int drm_fb_helper_debug_leave(struct fb_info *info) } EXPORT_SYMBOL(drm_fb_helper_debug_leave); +static int get_plane_rotation_from_panel_orientation( + struct drm_fb_helper *fb_helper, struct drm_plane *plane) +{ + int i, rotation = DRM_MODE_ROTATE_0; + struct drm_connector *conn; + uint64_t valid_mask = 0; + + drm_fb_helper_for_each_connector(fb_helper, i) { + conn = fb_helper->connector_info[i]->connector; + if (conn->state->crtc && conn->state->crtc->primary == plane) { + switch (conn->display_info.panel_orientation) { + case DRM_MODE_PANEL_ORIENTATION_BOTTOM_UP: + rotation = DRM_MODE_ROTATE_180; + break; + case DRM_MODE_PANEL_ORIENTATION_LEFT_UP: + rotation = DRM_MODE_ROTATE_90; + break; + case DRM_MODE_PANEL_ORIENTATION_RIGHT_UP: + rotation = DRM_MODE_ROTATE_270; + break; + } + break; + } + } + + /* + * Check the necessary rotation to compensate for the panel orientation + * is supported. + * Note currently we simply leave things as is when not supported, maybe + * we shouls set a hint in fb_info to tell fbcon to rotate in this case + * so that atleast the console ends up the right way. Maybe, but this: + * a) Is not necessary for any known models with a non upright panel + * b) Is tricky because fbcon rotation applies to all outputs rather + * then a single one + */ + if (!plane->rotation_property) + return DRM_MODE_ROTATE_0; + + for (i = 0; i < plane->rotation_property->num_values; i++) + valid_mask |= (1ULL << plane->rotation_property->values[i]); + + if (rotation & ~valid_mask) + return DRM_MODE_ROTATE_0; + + return rotation; +} + static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool active) { struct drm_device *dev = fb_helper->dev; @@ -376,8 +424,9 @@ static int restore_fbdev_mode_atomic(struct drm_fb_helper *fb_helper, bool activ goto out_state; } - plane_state->rotation = DRM_MODE_ROTATE_0; - + plane_state->rotation = + get_plane_rotation_from_panel_orientation(fb_helper, + plane); plane->old_fb = plane->fb; plane_mask |= 1 << drm_plane_index(plane); -- 2.14.2 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel