[Bug 99191] Weird blocky green stuff rendered in High Fidelity

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Comment # 5 on bug 99191 from
Tried it on nouveau, but I get a ton of

Mesa: User error: GL_INVALID_VALUE in glBindBufferRange(offset misaligned
704/256)

This is due to the alignment requirements for constant (and texture) buffers
being higher on NVIDIA hw than AMD hw.


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