Bug ID | 101749 |
---|---|
Summary | sclk scales badly in war thunder |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | higuita@gmx.net |
QA Contact | dri-devel@lists.freedesktop.org |
When playing with war thunder and running radeon-profile on a A10-7850k and a RX480, i notice that the GPU sclk scales from 300MHz to about 320-420MHz ... very far from the max of 1.3GHz. The GPU load is always low, about 20-30%, but if i manually increase the sclk to the max, i get a performance increase of about 40% and the GPU load is still about the same... i found that the GPU running above about 600-700MHz, i get almost no performance increase... but the 300-400MHz is too low. So for this game, amdgpu/radeonsi is not scaling as it should, probably the game engine do not help. As far as i know, the game is mostly OpenGL 3.2, to keep compatibility higher with older cards, if it matters. I'm using kernel 4.12 and mesa-git 4db72852a16fc4a2a559255f9965e1d02e4f2b9c, llvm 4.0.1 , on a slackware 64. The game is free and have benchmark included, so anyone can test it.
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