https://bugs.freedesktop.org/show_bug.cgi?id=40931 Christian König <deathsimple@xxxxxxxxxxx> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED --- Comment #4 from Christian König <deathsimple@xxxxxxxxxxx> 2011-09-16 09:52:30 PDT --- Hi Dave & Andy, I think we have a disagreement here about what SCALED types should be. As I understood it SCALED types should be represented as integers in memory, but when loaded into a shader converted to floats in the range 0..2^n (in opposite to normalized types), and that's how I used them in g3dvl. I also added code to r600g to support those types as textures and render target, but this code got removed before merge because I figured out why working with normalized textures/render targets didn't got the expected results. @Andy: The attached patch should fix your issue, but I will delay committing it until we have figured out how SCALED types should be really handled. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel