[Bug 101145] Wine game needs GLSL override for fullscreen

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Bug ID 101145
Summary Wine game needs GLSL override for fullscreen
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter wyrex@openmailbox.org
QA Contact dri-devel@lists.freedesktop.org

Created attachment 131437 [details]
bug

I have wine game that corrupts monitor after entering fullscreen. Windowed uses
GDI but fullscreen is DirectX. Overriding GL versions help as workaround.

MESA_GLSL_VERSION_OVERRIDE=110 (MUST be 110)
MESA_GL_VERSION_OVERRIDE=3.0 (must be <= 3.0)

This happens with softpipe and llvmpipe too and without override they show
black screen and output:

fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on softpipe").

Game enters fullscreen with something like IDirectDraw2::SetCooperativeLevel ->
IDirectDraw2::SetVideoMode.
Original bug: bugs.winehq.org/show_bug.cgi?id=41283.

Graphics:  Card: Advanced Micro Devices [AMD/ATI] Tonga PRO [Radeon R9 285/380]
           Display Server: X.Org 1.19.3 driver: amdgpu Resolution:
1920x1080@60.00hz, 1920x1080@60.00hz
           GLX Renderer: Gallium 0.4 on AMD TONGA (DRM 3.15.0 /
4.12.0-rc1-g2ea659a9ef48, LLVM 5.0.0)
           GLX Version: 3.0 Mesa 17.2.0-devel (git-1586768e74)


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