Bug ID | 101145 |
---|---|
Summary | Wine game needs GLSL override for fullscreen |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | wyrex@openmailbox.org |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 131437 [details] bug I have wine game that corrupts monitor after entering fullscreen. Windowed uses GDI but fullscreen is DirectX. Overriding GL versions help as workaround. MESA_GLSL_VERSION_OVERRIDE=110 (MUST be 110) MESA_GL_VERSION_OVERRIDE=3.0 (must be <= 3.0) This happens with softpipe and llvmpipe too and without override they show black screen and output: fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "Gallium 0.4 on softpipe"). Game enters fullscreen with something like IDirectDraw2::SetCooperativeLevel -> IDirectDraw2::SetVideoMode. Original bug: bugs.winehq.org/show_bug.cgi?id=41283. Graphics: Card: Advanced Micro Devices [AMD/ATI] Tonga PRO [Radeon R9 285/380] Display Server: X.Org 1.19.3 driver: amdgpu Resolution: 1920x1080@60.00hz, 1920x1080@60.00hz GLX Renderer: Gallium 0.4 on AMD TONGA (DRM 3.15.0 / 4.12.0-rc1-g2ea659a9ef48, LLVM 5.0.0) GLX Version: 3.0 Mesa 17.2.0-devel (git-1586768e74)
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