Boris Brezillon <boris.brezillon@xxxxxxxxxxxxxxxxxx> writes: > On Mon, 27 Mar 2017 16:10:25 -0700 > Eric Anholt <eric@xxxxxxxxxx> wrote: > >> Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to >> keep from triggering the hardware addressing bug between of the tile >> binner of the tile alloc memory (where the top 4 bits come from the >> tile state data array's address). >> >> To work around that and allow more memory to be reserved for graphics, >> allocate a single BO to store tile state data arrays and tile >> alloc/overflow memory while the GPU is active, and make sure that that >> one BO doesn't happen to cross a 256MB boundary. With that in place, >> we can allocate textures and shaders anywhere in system memory (still >> contiguous, of course). > > It's hard to review something I don't quite understand, but I didn't > spot any problem and the code seems to follow what the commit message > says: make sure the memory used by the tile binner (still have to look > at what a tile binner is :-)) does not cross a 256MB. > > So, not sure my review has a real value here, but > > Reviewed-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxxxxxxx> It's still more review than vc4 patches used to get, so I'm happy. Thanks!
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