https://bugs.freedesktop.org/show_bug.cgi?id=39940 Summary: OilRush shader water artefacts after GLSL-To-TGSI commit Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@xxxxxxxxxxxxxxxxxxxxx ReportedBy: stalkerg@xxxxxxxxx Created an attachment (id=50037) --> (https://bugs.freedesktop.org/attachment.cgi?id=50037) Bug water, after GLSL-To-TGSI After GLSL-To-TGSI commit I am detect some artefacts in OilRush game. Plese see screenshot. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel