sun4i_layers_init allocates an array to store pointers to newly created layers returned by sun4i_layer_init_one(), but fails to actually store them. But it actually returns the empty array to unsuspecting users. Save the pointers in the array, so that they may be used later. Signed-off-by: Chen-Yu Tsai <wens@xxxxxxxx> --- drivers/gpu/drm/sun4i/sun4i_layer.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c index 92ecc967dcb1..41bc0f860f5c 100644 --- a/drivers/gpu/drm/sun4i/sun4i_layer.c +++ b/drivers/gpu/drm/sun4i/sun4i_layer.c @@ -183,6 +183,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device *drm) SUN4I_BACKEND_ATTCTL_REG0_LAY_PIPESEL(plane->pipe)); layer->id = i; + layers[i] = layer; }; return layers; -- 2.11.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel