The assignment found in the main loop in sun4i_layers_init: struct sun4i_layer *layer = layers[i]; is useless as it gets overwritten by the next line: layer = sun4i_layer_init_one(drm, plane); Drop the assignment. Signed-off-by: Chen-Yu Tsai <wens@xxxxxxxx> --- drivers/gpu/drm/sun4i/sun4i_layer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/sun4i/sun4i_layer.c b/drivers/gpu/drm/sun4i/sun4i_layer.c index 62552a356d66..92ecc967dcb1 100644 --- a/drivers/gpu/drm/sun4i/sun4i_layer.c +++ b/drivers/gpu/drm/sun4i/sun4i_layer.c @@ -167,7 +167,7 @@ struct sun4i_layer **sun4i_layers_init(struct drm_device *drm) */ for (i = 0; i < ARRAY_SIZE(sun4i_backend_planes); i++) { const struct sun4i_plane_desc *plane = &sun4i_backend_planes[i]; - struct sun4i_layer *layer = layers[i]; + struct sun4i_layer *layer; layer = sun4i_layer_init_one(drm, plane); if (IS_ERR(layer)) { -- 2.11.0 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel