Comment # 9
on bug 99444
from Shmerl
(In reply to Samuel Pitoiset from comment #8) > Well, the trace is broken somehow, and it has been recorded using NVIDIA > blob because it relies on NV_register_combiners. That explains the > GL_COMBINER0_NV errors while replaying it. > > Could you try that game directly using RadeonSI? Presumably, it should work > fine except if it still relies on NV_register_combiners. And that would be a > game bug. The second trace I linked: https://uploadfiles.io/caf8c is recorded on AMD hardware (RX 480) with radeonsi. And the screenshot of the initial report shows how it looks on actual RX 480 as well. That's exactly how I run it (it's from the actual game run in Wine, not from trace). I'm not sure how the other trace ( https://ufile.io/ed6ac ) was recorded - the author never replied.
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