Comment # 8
on bug 99444
from Samuel Pitoiset
Well, the trace is broken somehow, and it has been recorded using NVIDIA blob because it relies on NV_register_combiners. That explains the GL_COMBINER0_NV errors while replaying it. Could you try that game directly using RadeonSI? Presumably, it should work fine except if it still relies on NV_register_combiners. And that would be a game bug.
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