Comment # 7
on bug 98239
from almos
(In reply to Marek Olšák from comment #6) > Doom 3 is limited by the CPU. OpenGL multithreading should help with that. > With stock Mesa, there is no way make Doom 3 faster. > > When the GPU load is low, it means the app is CPU-bound. Multithreading is > the only thing that can help with that. Hmm, you're right. By default all cores are used 30%, but if I start doom3 with taskset -c 0, it uses 100% of core 0, and I get 35-50fps at 6-8% gpu load. I didn't know tasks were being moved between CPU cores this much. And it seems that my CPU is slower than I thought.
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