On Tue 06 Dec 07:35 PST 2016, Jordan Crouse wrote: > On Mon, Dec 05, 2016 at 11:57:12AM -0800, Bjorn Andersson wrote: > > On Mon 28 Nov 11:28 PST 2016, Jordan Crouse wrote: > > > > > The A5XX GPU powers on in "secure" mode. In secure mode the GPU can > > > only render to buffers that are marked as secure and inaccessible > > > to the kernel and user through a series of hardware protections. In > > > practice secure mode is used to draw things like a UI on a secure > > > video frame. > > > > > > In order to switch out of secure mode the GPU executes a special > > > shader that clears out the GMEM and other sensitve registers and > > > then writes a register. Because the kernel can't be trusted the > > > shader binary is signed and verified and programmed by the > > > secure world. To do this we need to read the MDT header and the > > > segments from the firmware location and put them in memory and > > > present them for approval. > > > > > > For targets without secure support there is an out: if the > > > secure world doesn't support secure then there are no hardware > > > protections and we can freely write the SECVID_TRUST register from > > > the CPU. We don't have 100% confidence that we can query the > > > secure capabilities at run time but we have enough calls that > > > need to go right to give us some confidence that we're at least doing > > > something useful. > > > > > > Of course if we guess wrong you trigger a permissions violation > > > which usually ends up in a system crash but thats a problem > > > that shows up immediately. > > > > > > Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> > > > --- > > > drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 72 ++++++++++++++++++++++++++++++++++- > > > 1 file changed, 70 insertions(+), 2 deletions(-) > > > > > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > index eefe197..a7a58ec 100644 > > > --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > > > @@ -469,6 +469,55 @@ static int a5xx_ucode_init(struct msm_gpu *gpu) > > > return 0; > > > } > > > > > > +static int a5xx_zap_shader_resume(struct msm_gpu *gpu) > > > +{ > > > + int ret; > > > + > > > + ret = qcom_scm_gpu_zap_resume(); > > > + if (ret) > > > + DRM_ERROR("%s: zap-shader resume failed: %d\n", > > > + gpu->name, ret); > > > + > > > + return ret; > > > +} > > > + > > > +static int a5xx_zap_shader_init(struct msm_gpu *gpu) > > > +{ > > > + static bool loaded; > > > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > > > + struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); > > > + struct platform_device *pdev = a5xx_gpu->pdev; > > > + struct device_node *node; > > > + int ret; > > > + > > > + /* > > > + * If the zap shader is already loaded into memory we just need to kick > > > + * the remote processor to reinitialize it > > > + */ > > > + if (loaded) > > > > Why is this handling needed? Why can init be called multiple times? > > This is for resume - if we suspend and resume the device without > losing state the secure zone we can't load it again, so we have to > call a different operation to "resume" it. This will be much more > heavily used when we have more aggressive power management. > I presume then that the rest of the resume path is the same as the initialization. > > > + return a5xx_zap_shader_resume(gpu); > > > + > > > + /* Populate the sub-nodes if they haven't already been done */ > > > + of_platform_populate(pdev->dev.of_node, NULL, NULL, &pdev->dev); > > > > I haven't been able to find the qcom,zap-shader platform driver, but I > > presume you have something like: > > > > adreno { > > qcom,zap-shader { > > compatible = "qcom,zap-shader"; > > > > firmware = "zapfw"; > > memory-region = <&zap_region>; > > }; > > }; > > > > I presume this is done to not "taint" the adreno device's with the zap > > memory region, but I don't think you should (ab)use a platform driver > > for this. > > > > You should rather add a struct device zap_dev to your adreno context, do > > minimal initialization (name and a parent I think is enough), call > > device_register(&zap_dev);, of_reserved_mem_device_init() and then use > > that for your dma allocation. > > > > This saves you from creating a platform_driver, instantiating a > > platform_device and the worry of the race between the creation of that > > device and the of_find_device_by_node() below. > > As far as I know, of_platform_populate() just fleshed out the platform > devices for the sub-nodes. Correct, it will scan all subnodes and try to match their compatible with platform_drivers. For each match it finds it probes that driver. > We are not creating a new platform driver > or doing any sort of probe code, we're just setting up the useful > memory to attach the memory-region to. As far as I can tell, using > of_platform_populate() + of_find_device_by_node() does a lot of the > heavy lifting of what you describe. But as far as I know the compatible of node that you name "qcom,zap-shader" must actually match a platform_driver for there to be a device that of_find_device_by_node() will be able to match against. The heavy lifting I'm talking about is (untested): struct device zap_dev; zap_dev.of_node = of_get_child_by_name("zap-shader"); zap_dev.parent = &pdev->dev; dev_set_name(&zap_dev, "zap-shader"); ret = device_register(&zap_dev); if (ret < 0) { dev_err(); return ret; } of_reserved_mem_device_init(&zap_dev); And then you need a device_put(&zap_dev) when you're done with the device and if you set zap_dev.release you can have that clean things up... Regards, Bjorn _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel