On Mon 28 Nov 11:28 PST 2016, Jordan Crouse wrote: > The A5XX GPU powers on in "secure" mode. In secure mode the GPU can > only render to buffers that are marked as secure and inaccessible > to the kernel and user through a series of hardware protections. In > practice secure mode is used to draw things like a UI on a secure > video frame. > > In order to switch out of secure mode the GPU executes a special > shader that clears out the GMEM and other sensitve registers and > then writes a register. Because the kernel can't be trusted the > shader binary is signed and verified and programmed by the > secure world. To do this we need to read the MDT header and the > segments from the firmware location and put them in memory and > present them for approval. > > For targets without secure support there is an out: if the > secure world doesn't support secure then there are no hardware > protections and we can freely write the SECVID_TRUST register from > the CPU. We don't have 100% confidence that we can query the > secure capabilities at run time but we have enough calls that > need to go right to give us some confidence that we're at least doing > something useful. > > Of course if we guess wrong you trigger a permissions violation > which usually ends up in a system crash but thats a problem > that shows up immediately. > > Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/a5xx_gpu.c | 72 ++++++++++++++++++++++++++++++++++- > 1 file changed, 70 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > index eefe197..a7a58ec 100644 > --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c > @@ -469,6 +469,55 @@ static int a5xx_ucode_init(struct msm_gpu *gpu) > return 0; > } > > +static int a5xx_zap_shader_resume(struct msm_gpu *gpu) > +{ > + int ret; > + > + ret = qcom_scm_gpu_zap_resume(); > + if (ret) > + DRM_ERROR("%s: zap-shader resume failed: %d\n", > + gpu->name, ret); > + > + return ret; > +} > + > +static int a5xx_zap_shader_init(struct msm_gpu *gpu) > +{ > + static bool loaded; > + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu); > + struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu); > + struct platform_device *pdev = a5xx_gpu->pdev; > + struct device_node *node; > + int ret; > + > + /* > + * If the zap shader is already loaded into memory we just need to kick > + * the remote processor to reinitialize it > + */ > + if (loaded) Why is this handling needed? Why can init be called multiple times? > + return a5xx_zap_shader_resume(gpu); > + > + /* Populate the sub-nodes if they haven't already been done */ > + of_platform_populate(pdev->dev.of_node, NULL, NULL, &pdev->dev); I haven't been able to find the qcom,zap-shader platform driver, but I presume you have something like: adreno { qcom,zap-shader { compatible = "qcom,zap-shader"; firmware = "zapfw"; memory-region = <&zap_region>; }; }; I presume this is done to not "taint" the adreno device's with the zap memory region, but I don't think you should (ab)use a platform driver for this. You should rather add a struct device zap_dev to your adreno context, do minimal initialization (name and a parent I think is enough), call device_register(&zap_dev);, of_reserved_mem_device_init() and then use that for your dma allocation. This saves you from creating a platform_driver, instantiating a platform_device and the worry of the race between the creation of that device and the of_find_device_by_node() below. > + > + /* Find the sub-node for the zap shader */ > + node = of_find_node_by_name(pdev->dev.of_node, "qcom,zap-shader"); If you're looking for immediate children use of_get_child_by_name() And no "qcom," in node names please. > + if (!node) { > + DRM_ERROR("%s: qcom,zap-shader not found in device tree\n", > + gpu->name); > + return -ENODEV; > + } > + > + ret = _pil_tz_load_image(of_find_device_by_node(node)); > + if (ret) > + DRM_ERROR("%s: Unable to load the zap shader\n", > + gpu->name); > + > + loaded = !ret; > + > + return ret; > +} Regards, Bjorn _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel