[Bug 98664] Fragment shader while loop causes geometry corruption

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Comment # 14 on bug 98664 from
I suspect the reason that the blob drivers do it this way is that if you don't,
you're likely to hit a subtle bug with emit inside control flow. And making the
effort to exploit the undefined-ness probably pays off very rarely, so... I'm
about to send out a patch to mesa-dev that might explain this better. In any
case, the shader still did the wrong thing according to the spec :)


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