[Bug 98664] Fragment shader while loop causes geometry corruption

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Comment # 13 on bug 98664 from
(In reply to Nicolai Hähnle from comment #11)
> Actually, I suspect we do have a related bug here in the Mesa state tracker,
> but you definitely need to fix that geometry shader.

Oh I did not know that, I will fix the shaders and report back.

I can mirror Ilias observation, all blob drivers that I have run this on
features the latch behaviour (nVidia windows, AMD windows, nVidia Linux).

Cheers, Jakob.


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