Re: Questions about libdrm programming

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On Sat, Jun 11, 2011 at 11:03 AM, Zachary Catlin <z@xxxxx> wrote:
> I'm interested in (1) using my graphics card for computations and
> (2) low-level shader code, and I'm looking for guidance on how I would
> go about doing the following operations with libdrm (sans Mesa):http://cgit.freedesktop.org/~airlied/radeondemo

Its not something libdrm really does, its only a simple abstraction
around ioctls.

http://cgit.freedesktop.org/~airlied/radeondemo

is a simple layer on top that just does some blits using the shaders
from the DDX.

Dave.
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