Comment # 3
on bug 97879
from Michel Dänzer
(In reply to Silvan Jegen from comment #2) > Just to clarify: the trace also includes loading of the game itself (which > takes a long time too) as well as in-game menu navigation. Right, replaying the trace crashes for me after the shader compilations on startup, so my CPU profile only covered that. Maybe you can try getting a CPU profile of one of the other stalls. Otherwise, maybe try setting the environment variable GALLIUM_HUD=.dfps,requested-VRAM+VRAM-usage,requested-GTT+GTT-usage,cpu+temperature+GPU-load,.dnum-bytes-moved,.dbuffer-wait-time,.dnum-compilations+num-shaders-created for either running the game itself or replaying the trace, and taking a screenshot within one minute after one of the other stalls. That should allow at least confirming or ruling out that the other stalls are due to shader compilation as well.
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