Comment # 2
on bug 97879
from Silvan Jegen
(In reply to Michel Dänzer from comment #1) > Looks like most of the cycles at the start of the apitrace are spent in the > GLSL compiler frontend, in particular in do_common_optimization. Just to clarify: the trace also includes loading of the game itself (which takes a long time too) as well as in-game menu navigation. Loading the in-game menus (especially the options) takes a long time too so it *could* be related. I quit the game after about 1 minute of play time so the last one to two minutes of the trace should be the actual game. Thanks for looking into it!
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