[Bug 97524] Invalid sampler settings cause full GPU reset

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Comment # 5 on bug 97524 from
I've now tried your sample with Verde, and cannot reproduce it there either.

The logs you have submitted are unfortunately not very useful, because all I
see are messages about ring stalls and reset attempts. Are there any messages
_before_ that?

To be honest, I don't see what the problem could be. Running it with a debug
build (which shows all OpenGL errors) shows quite clearly that the bad state is
caught at program link time, which then leads to the bad program not being
used.

One thing that catches my eye is that your glxinfo says DRM 2.45.0, while mine
says DRM 2.47.0.


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