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CC | amarildosjr@riseup.net |
Comment # 143
on bug 80419
from AmarildoJr
(In reply to Alassane Maiga from comment #141) > Well I can reliably make it stop locking the system completely now. I switch > to console with ctrl+alt+f2 as soon as the game locks up and then back as > soon as the ring stall messages start to fill up the screen. When I am back > the game is not frozen anymore, but extremely slow. In fact all opengl > related rendering becomes slow. And I get this message each time I switch to > console : > "GPU fault detected 146 0x0904xxxc > VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00029E48 > VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x040xxxxC" > > How should I give more information? > > If I restart the performance comes back to normal I think is a similar effect of when DPM is disabled (with 'radeon.dpm=0'). I'm interested to know if DPM has a finger on this issue or not. Here's a "git diff" between si_dpm.c from kernel 3.16 and 4.7.2: http://pastebin.com/raw/UzZFfYgp Perhaps there are some hints in there.
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