Here are a bunch of miscellaneous fixes for 3D I've come up with while doing a bunch of piglit runs. One has a new IGT test sent out, and I've got a test almost ready for large CLs. Eric Anholt (6): drm/vc4: Use drm_free_large() on handles to match its allocation. drm/vc4: Use drm_malloc_ab to fix large rendering jobs. drm/vc4: Fix handling of a pm_runtime_get_sync() success case. drm/vc4: Free hang state before destroying BO cache. drm/vc4: Fix overflow mem unreferencing when the binner runs dry. drm/vc4: Fix oops when userspace hands in a bad BO. drivers/gpu/drm/vc4/vc4_drv.c | 6 +++--- drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++++ drivers/gpu/drm/vc4/vc4_gem.c | 18 +++++++++--------- drivers/gpu/drm/vc4/vc4_irq.c | 4 +++- 4 files changed, 24 insertions(+), 13 deletions(-) -- 2.8.1 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel