What | Removed | Added |
---|---|---|
Resolution | --- | NOTOURBUG |
Status | NEW | RESOLVED |
Comment # 8
on bug 96512
from Nicolai Hähnle
I believe that this is a game bug. Some of the black objects are rendered in draw calls between 526669 and 526714 of the provided trace. They're using program 2823, which contains fragment shader 2811, which uses a shadow sampling instruction on sampler 15, but the texture bound to texture 15 is a 1x1 GL_SRGB texture. The GLSL 4.50 spec in the section on Texture Functions says: "If a shadow texture call is made to a sampler that does not represent a depth texture, then results are undefined." -- that is, the game is invoking undefined behaviour, hence this is not our bug.
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