Comment # 7
on bug 96731
from Nicolai Hähnle
There is nothing obviously wrong with the last shader(s) in the bad log - and unfortunately, the logs are not really comparable: the first genuine difference is in TGSI, which means that a different sequence of OpenGL calls happened in the two runs. This makes it basically impossible to figure out the problem. To make progress on this bug, could you please record an apitrace of the game, and see if you can reproduce the lockups by playing back the trace? If this works, please provide 1. the trace file itself (e.g. upload on Google Drive) 2. before and after logs of playing back the trace like Michel asked for.
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