Comment # 6
on bug 96731
from Matt Arsenault
The only obvious difference I see in the dump diffs without looking at any particular shader is the number of used registers changed. This is probably because previously the implicit uses of the super registers were missing when the AsmPrinter counts them. If the dynamic was out of bounds, it is more likely to be out of bounds of the allocated VGPRs, in which case the hardware behavior is to return v0. If there are out of bounds accesses, it would now read an undefined register. I don't know if there are any actual out of bounds dynamic vector accesses
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