Hi Rob, On 9 June 2016 at 22:19, Rob Herring <robh@xxxxxxxxxx> wrote: > Ioctls generally have DRM_AUTH and DRM_RENDER_ALLOW set to restrict them > to authorized clients and render nodes. Without this, access from render > nodes fails. > > Signed-off-by: Rob Herring <robh@xxxxxxxxxx> > --- > drivers/gpu/drm/vc4/vc4_drv.c | 18 ++++++++++++------ > 1 file changed, 12 insertions(+), 6 deletions(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c > index 3446ece..2077589 100644 > --- a/drivers/gpu/drm/vc4/vc4_drv.c > +++ b/drivers/gpu/drm/vc4/vc4_drv.c > @@ -66,12 +66,18 @@ static const struct file_operations vc4_drm_fops = { > }; > > static const struct drm_ioctl_desc vc4_drm_ioctls[] = { > - DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), > - DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), > - DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), > - DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), > - DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), > - DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), > + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), > + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, > + DRM_AUTH | DRM_RENDER_ALLOW), I believe that the DRM_RENDER_ALLOW bits landed recently. Although the DRM_AUTH are still missing afaict. Regards, Emil _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel