Ioctls generally have DRM_AUTH and DRM_RENDER_ALLOW set to restrict them to authorized clients and render nodes. Without this, access from render nodes fails. Signed-off-by: Rob Herring <robh@xxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_drv.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index 3446ece..2077589 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -66,12 +66,18 @@ static const struct file_operations vc4_drm_fops = { }; static const struct drm_ioctl_desc vc4_drm_ioctls[] = { - DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0), - DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0), + DRM_IOCTL_DEF_DRV(VC4_SUBMIT_CL, vc4_submit_cl_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_WAIT_SEQNO, vc4_wait_seqno_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), + DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, + DRM_AUTH | DRM_RENDER_ALLOW), DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY), }; -- 2.7.4 _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel