Bug ID | 95285 |
---|---|
Summary | [radeonsi] Tomb Raider: enabling TressFX makes hair disappear |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | kai@dev.carbon-project.org |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 123497 [details] No hair with TressFX When I enable TressFX in Tomb Raider with the stack detailed below, Lara's hair disappears partially (the part rendered with TressFX). Going back to "normal" settings makes the hair fully visible again. The attached screenshot shows how it looks with TressFX enabled. I thought it might help to set the GLSL and GL overrides to 430 and 4.3 respectively, but then the game launcher refuses to start with tons of GL_INVALID_OPERATION errors (see <https://paste.debian.net/hidden/84a0115a/>). Not sure if this is a bug in the launcher or Mesa, but since 4.3 support is imminent I thought I mention it here as well. The following stack (Debian testing as a base) was used: GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/76a36ac3ea libdrm: 2.4.67-1 LLVM: SVN:trunk/r268388 (3.9 devel) X.Org: 2:1.18.3-1 Linux: 4.5.1 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1 Let me know, if you need something else.
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