On Wed, 04 May 2016, Daniel Vetter <daniel.vetter@xxxxxxxx> wrote: > It's & for struct references, not #. > > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > --- > include/drm/drm_modeset_helper_vtables.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h > index b61c2d45192e..d4619dc2eecb 100644 > --- a/include/drm/drm_modeset_helper_vtables.h > +++ b/include/drm/drm_modeset_helper_vtables.h > @@ -672,7 +672,7 @@ struct drm_connector_helper_funcs { > * fixed panel can also manually add specific modes using > * drm_mode_probed_add(). Drivers which manually add modes should also > * make sure that the @display_info, @width_mm and @height_mm fields of the > - * struct #drm_connector are filled in. > + * struct &drm_connector are filled in. This is all right, but in the future I think we should promote "&struct foo" over "struct &foo". Both work now, but the former makes support for &enum foo and &union foo nicer in kernel-doc. BR, Jani. > * > * Virtual drivers that just want some standard VESA mode with a given > * resolution can call drm_add_modes_noedid(), and mark the preferred -- Jani Nikula, Intel Open Source Technology Center _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel